Gamze Gunes
This thesis explores how Virtual Reality (VR) technology can be integrated into architectural workflows to improve communication and collaboration between architects and various stakeholders, including clients, engineers, and consultants. By creating immersive, interactive experiences, VR allows users to engage with architectural designs at a human scale before construction begins, making it easier to convey spatial qualities, structural decisions, and design intentions.
The project includes a practical case study in which an architectural villa project is modeled in 3D and imported into Twinmotion to build an interactive VR environment. This experience is then tested with architects and clients, and their feedback is collected and analyzed.
The thesis also includes interviews with over 15 architects, which provide insights into the current limitations and possibilities of using VR in architectural practice. Additionally, it proposes a «VR Educational Consultancy Program» to help architecture professionals and firms adopt and implement VR effectively, featuring sessions on VR familiarization, software integration, and immersive design exercises.
The research highlights how VR can bridge the communication gap between technical and non-technical stakeholders and suggests best practices for integrating immersive tools into future design processes.
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