In her concept art portfolio, Mihaela Ljubin reflects on the 1920s in different cultures. During four months of work, she created a collection of final designs for two fictional games, one situated in the Middle East and the other in London. The focus of the pictures is the design of interior and exterior spaces, vehicles, and characters, with the goal of entertaining the player. The work was created with digital tools such as Photoshop and Blender.
0 Kommentare