Tobias Kreienbühl
History defines culture – a collection of memories on the path to our times. Engaging in a playful and immersive experience fosters learning. Games are a great way to explore complex themes and challenge players.
Saving Anna is a narrative learning game about witch hunts in the early modern age. Players experience the story of a young day laborer called Anna. She must manage to survive in difficult circumstances.
Prejudice, fears, and beliefs within the population create suspicion about Anna, impacting her decisions and actions.
To explore the origins of witch hunts requires understanding societal, political, and environmental factors. Saving Anna is designed for high school and undergraduate students to play individually and then discuss their experiences and learnings in class. After playing, students engage in discussions to recognize similarities among different trials.
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